Sniper: Ghost Warrior

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Resumo

O jogo é um jogo de tiro tático jogado em uma perspectiva de primeira pessoa. Como o título sugere, uma grande parte do jogo consiste em furtividade, em vigiar alvos e em disparar rifles de precisão. As trajetórias das balas estão sujeitas ao vento, à gravidade e ao tempo de voo, fatores que os jogadores devem levar em conta ao atirar. Para simplificar esse procedimento, as configurações de dificuldade mais fáceis contêm indicadores que destacam os inimigos e mostram exatamente onde uma bala será atingida.

As principais armas usadas no jogo são pistolas silenciadas, facas e vários tipos de rifles de precisão. Nas missões jogadas com personagens que não são atiradores de elite, o aspecto furtivo é abandonado em favor de cenários mais rápidos de "correr e atirar". Uma exceção a isso são as missões de localização, nas quais o objetivo principal consiste em marcar alvos para um personagem franco-atirador controlado pelo computador.

A maior parte do jogo ocorre em um ambiente de selva densa. As sobreposições de waypoints exibem o tempo todo as rotas corretas pelas áreas que os jogadores devem atravessar. Embora essas rotas não precisem ser seguidas exatamente, o design do nível geralmente garante um caminho linear geral devido à colocação de obstáculos e paredes invisíveis. Muitos waypoints acionam eventos de missão com script e alguns waypoints funcionam como pontos de verificação, que salvam o jogo automaticamente.

A campanha para um jogador do Sniper: Ghost Warrior é composta de quatro atos separados, cada um deles lidando com um conflito diferente. Todos os atos são divididos em várias missões, que geralmente retratam o mesmo evento de diferentes pontos de vista. Por exemplo, em um segmento, os jogadores podem estar participando de um ataque de infantaria a um acampamento inimigo, enquanto no segmento seguinte eles assumem o papel de um franco-atirador de apoio que dá suporte ao ataque.

Há conteúdo para download disponível para o título que dá continuidade à história com três missões de campanha adicionais

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No jogo, os jogadores assumem o papel de vários personagens em diferentes missões. Entre eles estão um franco-atirador, o sargento Tyler "Razor Six-Four" Wells, para missões de longo alcance e tarefas furtivas, um operador da Delta Force, o soldado Cole Anderson, e um rebelde, El Tejon, para missões que envolvem tiroteios diretos. O enredo principal gira em torno de uma unidade de operações especiais altamente treinada que é enviada ao país fictício de Isla Trueno, cujo governo democrático foi derrubado por uma força hostil.

O agente secreto da CIA Mike Rodriguez se infiltra na comitiva do General Vasquez para preparar um tiro para a equipe de atiradores Alpha Nine. Matar o general colocaria um fim ao regime em Isla Trueno. Durante a tentativa de assassinato, o Agente Rodriguez é comprometido e capturado, e o General Vasquez escapa. Após uma série de missões, a equipe de assalto Delta Three, apoiada pela unidade de atiradores Razor Six Four, consegue libertar o agente Rodriguez de um acampamento inimigo.

Com Vasquez à solta, Delta Three e Razor Six-Four são enviados para preparar um ataque aéreo em uma plantação de cocaína. Após a destruição bem-sucedida da plantação, o helicóptero de evacuação é atacado e precisa partir. Razor Seis-quatro atravessa o território inimigo para chegar ao novo ponto de evacuação de onde será retirado.

O agente Rodriguez se une ao sargento Tyler Wells para roubar os planos de uma ogiva nuclear de um acampamento inimigo. A missão é um sucesso, mas o agente Rodriguez se revela um traidor. Ele pega os dados e deixa o sargento Wells para ser alvejado pelo inimigo. Um líder rebelde chamado El Tejon resgata o Sargento Wells, que então localiza Rodriguez, mata-o e recupera os dados.

Como os arquivos de dados estão incompletos, a equipe de atiradores de elite Alpha Nine rouba o restante dos dados do inimigo. Junto com Razor Six Four, Alpha Nine elimina Ernesto Salazar, conselheiro do General Vasquez. A decodificação dos dados roubados revela a localização de uma mina secreta de urânio na Isla Trueno. Delta Three e Razor Six-Four entram nas instalações da mina em um caminhão inimigo, libertam os trabalhadores civis e destroem o complexo. Para dissolver completamente o regime, agora enfraquecido, é feita uma segunda tentativa de matar o General Vasquez. Razor Six-Four conclui a missão com sucesso e o jogo termina no momento em que Vasquez é atingido pela bala.


Sniper: Ghost Warrior Instruções de ativação

Sniper: Ghost Warrior Avaliações e classificações

50
Review by elpaM [user]
14 de outubro de 2018

After finishing the game, I don't know what to say. It just left that 'meh' feeling in me.The graphic side of things is alright, bearingAfter finishing the game, I don't know what to say. It just left that 'meh' feeling in me.The graphic side of things is alright, bearing in mind that the game is 8 years old. But there are too many copy and pasted objects. First couple of missions, you will be pleasantly surprised by the enviroment, but after fifth it will all look the same.Physics should be the backbone of every sniping game and the bullet physics, wind, bullet drop worked. I haven't tried it in reality so I can't confirm that they are realistic, but if you play the game on hardest difficulty, you will miss a lot. Simply because there is no reticle to help you. Other sides of physics weren't that great. Often, you would get stuck in enviroment, you woulnd't be able to jump over something, or there will be an invisible texture that would mean you have to walk on to it instead of sneaking whilst lying down.When it comes to sound, again in the beggining, enviroment sounds awesome. Even the 'soundtrack' is cool. But when you realize, you will listen to these exact sounds throught the whole game, your smile will fade away. Sounds made by sniper rifles are good enough, but the rest of the weapons, that's nightmare. I just want to forget it. And lastly, the dialogue of enemies is in spanish. No issue there, I quiet like that, the issue is that it feels like they have 25 lines on repeat and when you are sneaking around them, someone just end me.As I mentione earlier, the Level desing was repetetive. Whilst it wasnt an open-world game, the levels were atleast somewhat open, so you could sneak around and try different routes. Also, there were 'secrets', laptops scattered around the missions for you to find, so this ephasised the exploring of the areas.Story-wise, I just wanted it to end. The story started well, some general that you had to kill, but it got to the same old nuclear threat as every other modern fps has to find. Why cant we just focus on drug lords and cartels in these countries? Why make it so unreasonable?The story had couple of twists and turns, some missions you were solo and on some you had a spotter. The spotter wasn't really of much help, atleast on hardest difficulty, but he had some clutch warnings, so it was cool.Sadly, the main story didn't last that long. There were sixteen missions and I completed in a bit more than six hours. I also found all the secrets. Nowadays, 6 hours is awful, but back in 2010, there werent many fps games that were longer than 10 hours. ( excluding rpgs and open world games ).Characters were forgettable. They felt a bit forced onto you and I didnt really build any kind of emotional connection. But that may have been caused by the short lenght and cliché story.Let me say one thing right now. The person who thought that it would be a good idea for the game to have passages, where you are playing someone from delta force with M16 in hand and go rambo on the enemy, just kick him. Don't ever let him do any kind of meaningful decision. Because the game actually worked in the times that you were given a sniper rifle. Also, the handling of every weapon except the sniper rifle is terrible. Assault rifles have a kick, as if the main protagonist was a little girl and not a soldier. You can't fire more than two bullet bursts, because if you try to do so, you will be spraying all around the area. Even the silenced pistol, which you will be using half the time is just meh.Up until now, I haven't said many good things about the game, yet I gave it neutral score? Why is that? Because the mechanics of sniping and sneaking are great. I am not saying they are perfect, once they see you, they will see you through bushes and stuff. But if you manage to not be spotted, you can sneak around guards without killing anyone. Of course not every time, sometimes there is an enemy that cant be avoided but still, there is a lot of freedom in how you approach some situations. And the missions, where there is stealth, those missions are the reason you play the game. Sadly, even though it works well, It won't help the score.Sniper: Ghost Warrior is not a bad game. But it could have been so much better, if it wasn't for poor story, missions that had nothing to do with sniping and some technical issues, that plague the game.

100
Review by buxcador [user]
4 de fevereiro de 2014

PC FOV is unbearable, and there is no fix, not even by editing files. Developers on Steam not only refuse to acknowledge that it needs to bePC FOV is unbearable, and there is no fix, not even by editing files. Developers on Steam not only refuse to acknowledge that it needs to be fixed, but also make jokes (some sexual) about the people asking for a FOV fix.

80
Review by MySyntony [user]
27 de dezembro de 2012

Sniper Ghost Warrior is really satisfying for gamer that enjoy sniping. And yes this game is totally underrated. The City Interactive team didSniper Ghost Warrior is really satisfying for gamer that enjoy sniping. And yes this game is totally underrated. The City Interactive team did a good job on the Chrome 4 Engine and the atmosphere and background music is just great. Looking forward to buy Sniper Ghost Warrior 2.

90
Review by garion1 [user]
26 de maio de 2011

I read the reviews and as suggested, only bought the game when it was a Steam daily special for 5 USD. I played the game on normal difficultyI read the reviews and as suggested, only bought the game when it was a Steam daily special for 5 USD. I played the game on normal difficulty and have to say that most of the reviews are misleading. This game is highly underrated. I thoroughly enjoyed it. It took me 9 hours to complete the single player game. The graphics are fantastic, but you will need a decent machine to play it on the higher settings. I did not experience any problems with AI over reacting. If you take your time, move slowly and stay hidden, you won't have any issues. If anything I must agree that the AI sometimes under reacts e.g. not getting a reaction from a guy when you have just taken down the guy standing next to him. There are many factors you have to consider when playing this game. Are you using a suppressor or will the AI hear your gun? Is the AI facing you when you make a dash across the path or road? Do you change position when your cover is blown? The quick save feature is very useful. I was caught a few times and after trying a different approach, managed to get through.I enjoyed the few missions where I had to use an assault rifle. It added a nice change to the game. The pistol and knife were useful in close quarters situations. I hardly used the grenades. I also enjoyed the mix of sniper rifles you get to play with. I loved the fact that you can shoot through small gaps in walls and fences as well as through vegetation.I have started the game again on hard difficulty, which has no assists and presents a whole new challenge. I can't wait!I would give the game a 10, but there were definitely a few issues with it. The game as a whole far outweighs the glitches and I highly recommend it to FPS gamers who enjoy the satisfaction of a successful sniper shot. It is definitely one of my favourites.

100
Review by baseballduder [user]
14 de setembro de 2010

This game is awesome! The single player is alot of fun but kind of short i think you could beat it in about 4-5 hours. The online part of theThis game is awesome! The single player is alot of fun but kind of short i think you could beat it in about 4-5 hours. The online part of the game is intense and you have to be a good sniper to survive and know were to be. I don't know why people are having problems with this game, because they are improving it all the time and adding to it to make it better. The bugs in the game aren't annoying and they will get fixed. This game is becoming one of my favorite to play. I love it!! If you have played sniper elite before then you should be right at home with this game, it follows the bullet to the target like in sniper elite but 10 times better. If you feel like your a sniper in real life and love to do it in games then you cant go wrong in getting this game. Get it if you love sniping!!

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Informações sobre o jogo
Data de lançamento 24 de junho de 2010
Editor City Interactive, CyberFront
Classificação de conteúdo M (Mature)
Modos de jogo Um jogador
Perspectivas dos jogadores Primeira pessoa
Gêneros Atirador, Simulador, Tático
Temas Ação, Guerra, Furtividade
Plataformas Linux, PC (Microsoft Windows), PlayStation 3, Xbox 360